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Strategy

Best builds

A run is decided by what you combine. These builds show how skills, potions and items feed each other.

Principles

How to build a run

  • Take two or three damage skills early; potions need something to multiply.
  • Carry one area skill for dense waves and one tool that buys space.
  • Match potions to your skills’ upgrade tracks — every skill page lists the right ones.
  • Use the Wishing Well for the one item that completes your build.

Hero: Ember

Firestorm

Cyclone drags the horde into a pile, Fireball detonates it and the Phoenix burns whatever tries to flank you. Area potions make every blast wider. Best with Ember.

Fireball

Explodes on impact, damaging all nearby enemies.

Cyclone

A traveling vortex that briefly pulls foes and repeatedly damages them.

Phoenix

Flies over the horde to a distant foe, then bursts into flame.

Potions and items

  • Magnitude
  • Haste
  • Abundance
  • Cinder Seal
  • Twin Plume
  • Storm Coil
  • Hammer

Hero: Wren

Storm caller

Lightning never misses, Frost Nova holds the crowd still and Arrow pierces the line behind it. Storm Relay turns every strike into a chain. Best with Wren.

Lightning

Instantly strikes target enemies with a concentrated beam.

Frost Nova

An icy ring damages foes and can freeze them solid.

Arrow

Auto-fires at the current target. Pierces through everything it hits.

Potions and items

  • Haste
  • Abundance
  • Precision
  • Storm Relay
  • Splinterhead
  • Hook
  • Drums

Hero: Wren

Ricochet

Arrows, stars and a returning crescent all pass through several enemies, so every extra projectile multiplies the hits across the whole crowd. Best with Wren.

Arrow

Auto-fires at the current target. Pierces through everything it hits.

Shuriken

Spinning stars that ricochet between enemies.

Soul Reaper

A piercing crescent returns to you, hitting foes once each way.

Potions and items

  • Abundance
  • Velocity
  • Precision
  • Splinterhead
  • Reaper Chain
  • Golden Skull
  • Hook

Hero: Ashen

Iron wall

Blade Sweep knocks the horde back, Shadow Dagger guards the ring around you and venom pools punish anything that pushes through. Armor does the rest. Best with Ashen.

Blade Sweep

A sword strike in front of you, knocking back everything it hits.

Shadow Dagger

Blades orbit you, striking anything they pass through.

Venom Flask

Lobs venom that leaves a lingering pool. Ground enemies inside take repeated hits.

Frost Nova

An icy ring damages foes and can freeze them solid.

Potions and items

  • Magnitude
  • Persistence
  • Plating
  • Cookie
  • Heart
  • Mega Ring
  • Hammer

Hero: Ember

Summoner

Sentries hold the ground, Spirits follow you and the Phoenix hunts far targets — you steer, your army fights. Summon items grow each part of it. Best with Ember.

Sentry

Summons a crossbow sentry. Watchman’s Sigil adds another, up to five.

Spirit

A flying companion that follows you and fires magic bolts.

Phoenix

Flies over the horde to a distant foe, then bursts into flame.

Potions and items

  • Haste
  • Might
  • Abundance
  • Watchman’s Sigil
  • Clockwork Heart
  • Spirit Bell
  • Wisp Knot

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