Principles
How to build a run
- Take two or three damage skills early; potions need something to multiply.
- Carry one area skill for dense waves and one tool that buys space.
- Match potions to your skills’ upgrade tracks — every skill page lists the right ones.
- Use the Wishing Well for the one item that completes your build.
Hero: Ember
Firestorm
Cyclone drags the horde into a pile, Fireball detonates it and the Phoenix burns whatever tries to flank you. Area potions make every blast wider. Best with Ember.
Fireball
Explodes on impact, damaging all nearby enemies.
Cyclone
A traveling vortex that briefly pulls foes and repeatedly damages them.
Phoenix
Flies over the horde to a distant foe, then bursts into flame.
Potions and items
Magnitude
Haste
Abundance
Cinder Seal
Twin Plume
Storm Coil
Hammer
Hero: Wren
Storm caller
Lightning never misses, Frost Nova holds the crowd still and Arrow pierces the line behind it. Storm Relay turns every strike into a chain. Best with Wren.
Lightning
Instantly strikes target enemies with a concentrated beam.
Frost Nova
An icy ring damages foes and can freeze them solid.
Arrow
Auto-fires at the current target. Pierces through everything it hits.
Potions and items
Haste
Abundance
Precision
Storm Relay
Splinterhead
Hook
Drums
Hero: Wren
Ricochet
Arrows, stars and a returning crescent all pass through several enemies, so every extra projectile multiplies the hits across the whole crowd. Best with Wren.
Arrow
Auto-fires at the current target. Pierces through everything it hits.
Shuriken
Spinning stars that ricochet between enemies.
Soul Reaper
A piercing crescent returns to you, hitting foes once each way.
Potions and items
Abundance
Velocity
Precision
Splinterhead
Reaper Chain
Golden Skull
Hook
Hero: Ashen
Iron wall
Blade Sweep knocks the horde back, Shadow Dagger guards the ring around you and venom pools punish anything that pushes through. Armor does the rest. Best with Ashen.
Blade Sweep
A sword strike in front of you, knocking back everything it hits.
Shadow Dagger
Blades orbit you, striking anything they pass through.
Venom Flask
Lobs venom that leaves a lingering pool. Ground enemies inside take repeated hits.
Frost Nova
An icy ring damages foes and can freeze them solid.
Potions and items
Magnitude
Persistence
Plating
Cookie
Heart
Mega Ring
Hammer
Hero: Ember
Summoner
Sentries hold the ground, Spirits follow you and the Phoenix hunts far targets — you steer, your army fights. Summon items grow each part of it. Best with Ember.
Sentry
Summons a crossbow sentry. Watchman’s Sigil adds another, up to five.
Spirit
A flying companion that follows you and fires magic bolts.
Phoenix
Flies over the horde to a distant foe, then bursts into flame.
Potions and items
Haste
Might
Abundance
Watchman’s Sigil
Clockwork Heart
Spirit Bell
Wisp Knot
