Swiftness
Increases movement speed.
Haste
Increases cast speed for every skill.
Might
Increases all skill damage.
Evasive Step
Chance to fully avoid incoming contact damage.
Prospecting
Increases gold earned from kills.
Vitality
Increases max HP.
Impact
Increases knockback dealt on hit.
Precision
Increases critical hit chance.
Velocity
Increases every skill's projectile speed.
Regeneration
Regenerates HP over time.
Barrier
Grants a shield that absorbs incoming damage before it reaches HP.
Magnitude
Increases every skill's area of effect.
Plating
Reduces incoming contact damage.
Magnetism
Increases XP orb pickup range.
Renewal
Chance to heal HP on a landed hit.
Persistence
Increases a timed skill effect's duration.
Fortune
Improves the rarity of future picks.
Abundance
Increases the number of projectiles fired by every skill.
Thorns
Damages attackers on contact, at most once per enemy every 0.5 seconds.
Insight
Increases XP gained from all sources.
Strategy
When to take a potion
Early levels are for skills: two or three damage skills give potions something to multiply. From then on, potions scale everything together — Abundance adds projectiles to every projectile skill, Magnitude grows every area and Haste speeds up every cast. Every skill page lists the potions that suit that skill.
Out of room? The Thorn Archive on each floor’s plaza removes a potion so you can take a better one.
