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Codex

Potions

Potions are level-up picks that boost every skill you own at once. Take them once your build has the skills they multiply.

Swiftness

Increases movement speed.

Haste

Increases cast speed for every skill.

Might

Increases all skill damage.

Evasive Step

Chance to fully avoid incoming contact damage.

Prospecting

Increases gold earned from kills.

Vitality

Increases max HP.

Impact

Increases knockback dealt on hit.

Precision

Increases critical hit chance.

Velocity

Increases every skill's projectile speed.

Regeneration

Regenerates HP over time.

Barrier

Grants a shield that absorbs incoming damage before it reaches HP.

Magnitude

Increases every skill's area of effect.

Plating

Reduces incoming contact damage.

Magnetism

Increases XP orb pickup range.

Renewal

Chance to heal HP on a landed hit.

Persistence

Increases a timed skill effect's duration.

Fortune

Improves the rarity of future picks.

Abundance

Increases the number of projectiles fired by every skill.

Thorns

Damages attackers on contact, at most once per enemy every 0.5 seconds.

Insight

Increases XP gained from all sources.

Strategy

When to take a potion

Early levels are for skills: two or three damage skills give potions something to multiply. From then on, potions scale everything together — Abundance adds projectiles to every projectile skill, Magnitude grows every area and Haste speeds up every cast. Every skill page lists the potions that suit that skill.

Out of room? The Thorn Archive on each floor’s plaza removes a potion so you can take a better one.

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