Effect
What Magnetism does
Increases XP orb pickup range.
Magnetism is a level-up pick that raises Pickup Range for the rest of the run. Every further pick adds another level, up to 60; rarer offers grant more per level.
Per level
Magnetism by rarity
| Common | +0.04× Pickup Range |
|---|---|
| Uncommon | +0.05× Pickup Range |
| Rare | +0.06× Pickup Range |
| Epic | +0.07× Pickup Range |
| Legendary | +0.08× Pickup Range |
Luck — from Fortune or the Censer — shifts your offers toward the rarer rows.
Fit
Who Magnetism is for
Magnetism acts on your hero rather than on one skill, so it fits every build. It is strongest on long runs that reach the deep floors.
Timing
When to take Magnetism
Take it early if you want the whole run to benefit; Magnetism pays off over time rather than in the next fight. Out of slots? The Thorn Archive on each floor’s plaza removes a potion, and the Diamond Trader sells extra potion slots.
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